voolt: my light and open source image saving service
I've been working on an app called voolt recently. Let me tell you about it! It's new and young and I'm just trying to show it to some people who might be interested. Alright what is it then At its heart, voolt is an image pinning / hosting app. Give it
React: the case for stateful view components
If you've been tinkering with React or learning about it online, you've likely come across the concept of Container Components. What? If not, there's a great little primer as part of CSS-Tricks' great Leveling Up With React series, but I'll briefly describe it here too, for the sake of having
Using coroutines for level progression in Unity
This post was originally written for press1 Games. I've recently been bringing Plurum's level direction up-to-scratch, and I've learnt a lot about C Sharp's Coroutines and their usefulness for orchestrating long-duration flows. Flows like, I dunno, the waves of an awesome tower defense game? The problem I'll take you through
Locke: friendly social-media content locking
I've just released a proof of concept page for Locke. Locke will be a clean, fast and easy to use REST API for site developers to create social-media based content locks and query their status. Check it out in action before reading on, with this demo portfolio. What's Locke? I'll
I'm on Patreon!
You guys know I make games now, right? Course you do! If not, have a little gander at press1 Games and my game Plurum. This is just a little update to let everyone know that I now have a Patreon set up! If you don't know what that is, Patreon
bleak theme by Jack Preston